Judges Training

Welcome, judges and instructors: preparing for the Golden Dragon Championships

We are grateful to the instructors and judges who give their time to the Golden Dragon Championships. This page gathers the recorded Judges Seminar, the official rules, and a quick reference to help you prepare for your role, understand how scores are given, and know how each ring runs.

How to prepare

Watch the seminar
The full recording of the Judges Seminar (August 18, 2024) covers forms, weapons, point sparring, and continuous sparring, with scoring examples.

Read the official rules
Download the rules sheet for each event you may judge, and use the quick reference below as a refresher.

Plan your event day
Check the schedule, location, and parking, then email us with any questions before the tournament.

Judges Seminar recording

Recorded August 18, 2024. The information is still current for judges today. The video runs about 1 hour and 18 minutes, so use the topic links below to jump to the part you need.

Jump to a topic (opens YouTube)

Introductions and roles

Forms and weapons judging

Sparring

Quick reference: judging roles

RoleResponsibilities
Head JudgeResponsible for the entire ring. Helps direct the other ring judges and coordinates the time keepers and score keepers.
Ring JudgeJudges individual competitors, follows the judging criteria, and defers to the judgment of the Head Judge.
Time KeeperKeeps accurate time for forms and sparring, announces when time is running out (with audible warnings for sparring, such as at 10 seconds), and reports time over to the Head Judge.
Score KeeperRecords each ring judge’s score accurately, calculates according to the criteria (for example, averaging scores after dropping the top and bottom score), and turns scores in to the appropriate collectors.

Quick reference: forms and weapons

Levels of competition

LevelWho competesScore rangeWhat judges should expect
Novice/BeginnerFirst year and younger students7.0 to 8.0One restart allowed
IntermediateSecond year and above8.0 to 9.0More familiarity with forms, and more power and speed
AdvancedThe top students of the school, usually third year and above9.0 to 10.0Fewer forgotten forms, with visible speed, power, and application

The five suggested universal criteria

These criteria exist to help eliminate confusion between judges. Showmanship should be the final grading criterion.

  • Stance: Are traditional kung fu stances used (horse, cat, scissor, forward, and others)? Are they low and stable, with toes aligned correctly? Did the competitor lose balance, slip, or fall?
  • Power: Does each punch and kick look forceful, and does the weapon show enough power? Yelling does not equal power, and neither does simple speed.
  • Focus: Is the competitor focused on their movements and weapon, with intent behind each one, or just going through the motions?
  • Application: Do punches, strikes, and weapons look like they would hit the intended target? Are hand techniques visible and weapons facing the correct direction?
  • Showmanship: Do we see speed? Do hands and legs snap? Do weapons shake from impact? Does the form move fluidly, with strong facial expression?

Scoring and deductions

  • Scores ideally start at the midpoint of the level: 7.5 for Novice and Beginner, 8.5 for Intermediate, and 9.5 for Advanced. Each fulfilled category earns a tenth of a point. For example, a perfect stance scores 7.6, and a good display of power then brings it to 7.7.
  • Each form is judged by five judges, one of whom serves as Chief Judge. The highest and lowest scores are dropped, and the remaining three are averaged and announced. The top three averages take first through third place.
  • Ties: the dropped high and low scores are added back in. If the tie remains, the competitors perform again.
  • Forgetting the form is a 0.5 deduction, and a competitor may start over only one time. Beginners may restart once with no penalty.
  • Stepping out of bounds is a 0.5 deduction.
  • Accidental contact between a weapon and the floor is a 0.5 deduction. A weapon that hits, slams, or scrapes the floor as part of the routine is an automatic disqualification.

Time limits for forms

FormTime
Traditional hand and weapon forms, open forms, group formsAverage 2 minutes
Tai chi 24 hand form4 to 5 minutes
Tai chi 42 hand form5 to 6 minutes
Yang, Chen, and other tai chi hand forms3 to 5 minutes
Tai chi weapon forms2 1/2 to 4 minutes
Tai chi group hand and weapon forms3 to 4 minutes

Other forms rules

  • Competitors do not introduce their routine. They salute or bow when entering the ring, go to their starting location, and begin once the Center Judge acknowledges them. They salute or bow again when finished and to exit.
  • A competitor who needs more room should ask the Chief Judge before starting.
  • Group forms: tai chi groups have 3 to 8 competitors, and other groups have at least 2. Judges’ scores are credited to the team.
  • Short weapons are 4 feet or shorter, and long weapons are longer than 4 feet. Judges may check any weapon for secure parts and for weight. Lightweight modern wushu swords are discouraged, and modern wushu weapons are not allowed. Sabers and swords must be able to hold their own weight standing on the tip.
  • Single entries in a category may be combined with a similar category.
  • Grand Championship (advanced only, all genders together): each contestant performs one hand form and one weapon form, and the three highest combined scores win. Contestants must be sanctioned by their school’s head instructor.

Quick reference: sparring

Tap a section to open it. The first two use a Chief Judge and four Corner Judges. Weapons sparring uses a referee and two side judges.

Point sparring (first timers, and ages 13 and under)

Light contact at about 50% intensity. This is not full-contact sparring. Punches and kicks must not strike through or push through the target. A point is called when a clean, controlled technique lands on an allowable target. Only one warning is given for a full-contact strike.

  • Gear (competitors bring their own): head gear with plastic face shield, open-finger sparring gloves, mouth guard, shin guards, foam padded foot guards, and a groin cup for males. Chest gear is optional.
  • Match: 2 minutes, or until one competitor scores 5 points. A clean, controlled punch or kick scores 1 point. Time stops for each point, injuries, and equipment adjustments. A tie is decided by a sudden-death point.
  • Injury: the competitor has one minute to recover, and the Chief Judge decides whether they can continue.
  • Allowed: light-contact punches and kicks to the front and sides of the torso, momentarily grabbing the wrist or arm to execute a technique, and a controlled spinning backfist with no strike-through.
  • Prohibited: any strike to the head; strikes with elbows, knees, head, thumbs, or shoulders; strikes to the back, throat, groin, joints, shins, inside leg, or instep; grabbing, throwing, tripping, or sweeping; and turning your back, running away, or falling to avoid contact.
  • Warning or disqualification (if severe): running out of the ring, heavy force, prohibited moves, disobeying the Chief Judge, or disrespectful or unsportsmanlike behavior.
Continuous sparring

Light-moderate contact at about 70% intensity. Not full contact, and no striking through the target. Only one warning is given for a full-contact strike.

  • Gear (competitors bring their own): head gear with plastic face shield, closed-finger or open-finger gloves with thick knuckle padding (minimum 7 oz.), mouth guard, shin guards, foam padded foot guards, and a groin cup for males. Chest gear is optional.
  • Match: three rounds of 1 1/2 minutes with a 1-minute break. The judges declare a winner of each round, and the first to win two rounds wins the match. If tied after three rounds, there is a final 1-minute round, and if still tied the Chief Judge decides. Time stops for injuries and equipment adjustments, and an injured competitor gets one minute to recover.
  • Allowed: light-contact punches and kicks to the sides of the head gear only, the front and sides of the torso, and the upper thigh. Momentarily grabbing the wrist or arm (2 seconds, not a hold), open palm strikes, a front-leg sweep boot to boot at ankle or foot level, and a calf-to-calf backward sweep of the front leg (not a takedown). No finger jabs, no palm press traps, and no blind spinning backfists.
  • Prohibited: strikes with elbows, knees, head, thumbs, or shoulders; strikes to the back, throat, groin, joints, shins, inside leg, or instep; grabbing, throwing, pushing, or tripping; sweeping the rear leg or the supporting leg while the opponent kicks; turning your back, running away, or falling to avoid contact; and attacking an opponent who is down on one knee or with a hand on the floor.
  • Warning or disqualification (if severe): running out of the ring, heavy force, prohibited moves, disobeying the Chief Judge, or disrespectful or unsportsmanlike behavior.

Credit toward victory: clean and controlled strikes, effective combinations, effective defensive or evading moves, effective strategy, and good physical condition.

Reduces credit: rule violations, bulling or trying to overpower an opponent instead of showing skill, and lack of combinations, defense, strategy, or conditioning.

Chief Judge and Corner Judges (point and continuous sparring)
  • Each match is judged by four Corner Judges.
  • The Chief Judge referees the match, makes sure competitors follow the rules, calls warnings, separates competitors after clashes, and stops the match when there is an issue or concern.
  • The Chief Judge decides whether an injured competitor can continue, announces the judges’ scores, and declares the winner of each point or round and of the match.
  • The Chief Judge has the final call when Corner Judges disagree, and serves as both referee and judge when there is a shortage of Corner Judges.
Weapons sparring (saber, sword, staff, spear)

Ring and officials are the same for all four weapons, with a few differences by weapon.

  • Ring: 25 by 25 foot square. Contestants wear red or blue chest protection.
  • Officials: a referee inside the ring, two side judges, and a time/scorekeeper. Each side judge tracks only one contestant per round with a single mechanical counter and wears a matching red or blue wristband. The judges swap contestants in round 2 and swap back in round 3, and the Round 3 scores are checked against the referee’s log (or a third judge replaces side judge 1).
  • Match: up to three rounds of 1 1/2 minutes with a 1-minute break. First to win two rounds wins the match. A tie is decided by a sudden-death round (stated in the saber, sword, and staff rules).
  • Scoring: one point for a valid technique that lands cleanly on a valid target with force and offensive intent. The first to land gets the point, and simultaneous hits score for neither contestant. The referee deducts 1 point each time a weapon is dropped or control is lost.
  • Warnings, fouls, disqualification: a warning for unsportsmanlike behavior (wild swinging, over-aggressiveness, continuous retreating) or invalid techniques without intent to injure. A foul (1-point deduction) for more than one warning or an illegal technique that injures. Three fouls in a match, or refusing to cooperate with the referee or judges, is a disqualification.
  • Illegal targets (saber, sword, staff): back of the head, back of the torso, inner thigh, and groin.
  • Gear: fencing mask, red and blue chest protection with collarbone pads, gloves, durable shirt and pants, groin protection, and elbow and knee or shin pads. Standard combat weapons are provided if needed.
WeaponValid techniquesWhat to watch for
Saber (Daoshu)Slashing and chopping, draw-cuts, thrusts, and close-range pressing with the cutting edgeHits with the spine or flat do not score (the spine is taped). Valid targets: head, neck, torso, hand, wrist, forearm, and legs. Max blade 30 in., 1.5 lb. On-guard front foot 5 ft from center.
Sword (Jianshu)Thrusts, pecking with the tip, circular slicing, and draw-cutsEdge alignment is required, and the spine or flat does not score. The hand, wrist, and forearm are a critical target. Max blade 30 in., 1 lb. On-guard 5 ft from center.
Staff (Gunshu)Slashing and circular hits with the first third of the staff, and thrusts with the tipValid targets: head, neck, torso, arms, and legs. Staff max 6 ft, 2 in. thick. On-guard 5 ft from center.
Spear (Qiangshu)Long and short thrusts. Secondary: short spearhead hits to the head or hands (within a 12 in. arc) and rear butt strikes under 3 ftThrust-dominant. Large slashes, circular strikes, flourishes, and hooking or tripping are banned (warning first, then a foul). Valid targets: torso, throat and neck, head mask, lead arm and hand, lead thigh (low thrusts only). Hits to rear limbs, lower calves, and feet do not score. On-guard 6 ft from center. Neck guard mandatory. Thrusting after “Halt” is a disqualification.

Event day

Saturday, November 7: forms and weapons

  • 7:45 to 8:45 am: Competitor and spectator check-in
  • 9:05 to 9:30 am: Grand Championship competition
  • 9:45 am to 12:00 pm: Hand forms and weapon forms (northern, southern, open, internal styles, tai chi)
  • 12:00 to 1:00 pm: Lunch
  • 1:00 to 5:00 pm: Competition resumes
  • 5:00 pm: Closing remarks

Sunday, November 8: sparring

  • 8:00 to 9:00 am: Check-in
  • 9:00 am: Welcome remarks
  • 9:30 am to 1:00 pm: Point sparring and continuous sparring

Times are subject to change.

Location and parking

Judges and instructors

Coaches and instructors are admitted free only when serving as judges, special guests, special performers, or volunteers.

Divisions

  • Grand Championship (advanced only)
  • Southern and northern forms, short and long weapons
  • Group forms, open forms, and open weapons
  • Internal forms (Bagua, Xingyi) and tai chi (Chen, Yang, 24 form, 42 form, weapons, group)
  • Wing Chun forms
  • First timer point sparring, point sparring (ages 13 and under), and continuous sparring
  • Saber, sword, spear, and staff sparring (ages 15 to 19 and 20 to 60)

This page combines the 2024 Judges Seminar with TCMAF’s 2026 rules sheets. If anything on this page differs from the video, follow the rules sheets, and TCMAF will confirm any changes with judges directly.

Questions, or interested in judging?